Effect of video games on Iranian EFL Learners from Dieggo Eduardo
The main purpose of this artifact was to analyze and explain it supported by a digital presentation. My paper consists on an international study that explains the effects of videogames in vocabulary learning on Iranian students of the English teaching program.
The unit in which this activity was part was about the use of non convention technologies in the classroom. It is a very interesting topic. If you like to present new and fresh ideas about how to learn more naturally a foreign language to your students, this is a great opportunity to develop your innovative and non-standard thoughts, ideas and approaches. In a world that moves faster and faster every day, we as teachers must know about the trending mobile apps, videogames, technology, and scientific advances that will help us in our classrooms.
It was a very good opportunity to learn more about other methods and approaches that are not hard to implement in our future classes.